![]() ![]() The Klingons replace the Skaarj, which means you basically fight the same Klingons over and over, except they change clothing and weapons depending on where you fight them. The enemy design doesn't progress as nicely though. The later levels show off the Unreal engine's color and aesthetics, and were laid out in a logical fashion and utilized some interesting triggers (such as a prison riot). You get to tour locales such as the Rure Penthe prison that was seen in Star Trek VI: The Undiscovered Country, a space station, and even a Klingon Bird of Prey (both inside and out). I was about to dismiss the game by the second level, but luckily, as I played some more, I was rewarded with some really interesting design later on. The level design in the early part of the game is lackluster but gets better as the game progresses. Don't even bother with viewing the introduction, because it's Klingon History 101, using stiff animations combined with stock footage of volcanoes, and it's a real yawner. In between the units are video briefings, which do a good job of laying out your objective.īut because of limitations of the Unreal engine, the videos always play in a separate window, putting your computer on window-swapping mayhem whenever a briefing pops up. No matter what, you always end up hunting down some item, whether it's a palm print or a retinal scan, to open some door, which gets you closer to the last room, which signals the end of the level. At first, the gameplay seems goal based, like Jedi Knight, but it's in fact more of the key-hunting monotony of past shooters. ![]() The game is divided up into 28 levels divided among 20 units. Since you're the new guy, you can't be a part of the traitorous conspiracy, so you're sent out to avenge the honor of the slain council members. ![]() The premise is that you're a trainee in the Klingon Honor Guard, when the High Council suddenly gets bombed. Klingon Honor Guard is essentially an average shooter using Star Trek as a backdrop. ![]()
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